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Published
Sep 23, 2026
Time
22:11
The team behind [Nomgar](/games/moku) has just rolled out a major balance update aimed at shaking up the meta and tweaking the performance of several key units. From health adjustments to entirely new targeting mechanics, players will need to adapt their strategies moving forward.
Here is the complete breakdown of the latest balance changes.
*(Note: All listed HP and damage values are at Level 1.)*
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### 🪽 Whiplash
Whiplash has received a significant health reduction to balance its heavy damage output, alongside adjustments to how its area-of-effect damage scales.
* **HP:** Reduced from 2,400 ➡️ **1,600**
* **Damage Adjustment:** Secondary targets now take **40% damage (144)**, while the primary target still takes the full **360 damage**.
### 👻 Phantom
Phantom has received a major mechanical overhaul, making it an incredibly sticky and specialized assassin unit.
* **Targeting:** Now specifically targets the lowest-max-HP ground troop within its normal aggro radius.
* **Commitment:** Commits fully until that target dies or becomes invalid.
* **Evasion Mechanics:** Passes directly through troop bodies (becoming slightly transparent) while still remaining damageable and respecting terrain.
* **Immunities:** Barkwall’s taunt **does not** override Phantom's target.
### ☠️ Toxxy
Toxxy now brings serious battlefield control with the addition of lingering damage zones.
* **Poison Pools:** Leaves a poison pool when an infected enemy dies to any ally, or when Toxxy directly kills a troop.
* **Pool Mechanics:** The pool lasts for **3 seconds**, covers a **1.25-tile radius**, and deals **20 base damage per second** (scales with level).
* **Limitations:** Only one active pool per Toxxy. Pools cannot create additional pools, nor can they damage structures.
### 🐧 Guin
Guin's charge mechanics have been fine-tuned to allow for more counter-play from defenders.
* **Charge Commitment:** After traveling 3 tiles, its charge commits to the nearest legal enemy structure.
* **Diversion:** Player-placed defenses can now divert the charge.
* **Impact:** The first impact retains double damage (**500**), after which normal targeting resumes.
* **Interruption:** The charge can be broken by stun, knockback, or if blocked by troop bodies for roughly 0.5 seconds.
### 🦣 Mammot
A slight health reduction to bring this massive tank back in line.
* **HP:** Reduced from 5,170 ➡️ **5,070**
### 🔥 Cinderp
Cinderp's lingering burn has been toned down, though its initial burst remains deadly.
* **Burn Duration:** Reduced from 1.5 ➡️ **1 second**
* **Total Burn Damage:** Reduced from 90 ➡️ **60**
* **Direct Hit:** Damage remains unchanged.
### 🐸 Lars Frogmen
A slight buff to survivability for the amphibious fighters.
* **HP:** Increased from 1,000 ➡️ **1,100**
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> **Ready to test the new meta?**
> Jump into the action and play the latest patch now at **[nomgar.com/play/](https://nomgar.com/play/)**!