Maze of Gains (MoG) is an onchain turn-based roguelike dungeon crawler, playable on desktop and mobile, where every run competes for a shared weekly ETH prize p
Maze of Gains (MoG) is an onchain turn-based roguelike dungeon crawler, playable on desktop and mobile, where every run has real stakes. Compete for a shared weekly prize pool, chase bounties, and fight for the Throne.
Find loot, make smart moves, and earn your share.
To play Maze of Gains, you'll need an Abstract Global Wallet (AGW).
The Basics
When you log in, you'll arrive in the MoG Lobby: a shared multiplayer hub across MoG and OCH World where you can chat with other players, show off your skins, and access every game feature.
1. Select a mode
Arcade mode is MoG's main game mode. Collect Treasure to compete for a slice of the weekly pool and hunt for rare instant rewards, all paid out in VALOR.
Each mode requires its own type of key. Arcade Mode runs on Arcade Keys, which cost 1 USD and can be purchased with USDC or ETH from the shop.
2. Use your keys
1 key starts a run. Using more keys multiplies your Treasure yield and boosts your chances at hitting instant rewards.
More keys = More Loot
How many keys you run is up to your skill and risk tolerance.
3. Prizepool Rewards
MoG's primary reward is VALOR, an in-game currency pegged to USDC that can be swapped back to USDC at any time.
When you spend keys on an Arcade run, a portion of each key's cost feeds three distinct prize pools:
Weekly Prize Pool — A guaranteed payout. Your Treasure yield at the end of the week sets your share of the pool. The more Treasure you collect, the bigger your cut.
Bounty Pool — A reward pool with a chance to pay out a Bounty Gem when you defeat the Final Boss on the maze's final floor.
The Throne — A progressive jackpot that rolls when you beat the Final Boss. The winner takes 80% of the pool. Winners also receive an exclusive skin.
4. Run the Maze
Each run takes place in a procedurally generated maze spanning 10 floors across distinct biomes.
Start with 100 base Energy
You move, then enemies move: moving costs 1 Energy, attacking costs none
Learn enemy attack patterns to dodge and gain the advantage.
Defeat enemies to level up and clear a path toward the stairs to advance to the next floor
Level up to earn stat boosts and pick Talents that shape your build
5. Loot, loot, loot
Your goal is to collect as much loot as you can on your ascent. Loot gets richer the deeper you go, but enemies get stronger too. Smash breakables, clear rooms, wager your Treasure, and more as you uncover the secrets of the maze.
Make your moves wisely. Balance the loot you chase against your ability to survive, and make it count all the way to the end.
6. End Your Run
There are two ways a run ends:
Defeat the Final Boss on floor 10
Run out of Energy along the way.
Either way, all the loot you earned is yours to keep.
Reaching the Final Boss is the ultimate goal: beat it to end your run on top and roll for the Throne, MoG's ultimate prize.
7. That’s MoG
Loot the maze, emerge a champion, then run it back again. For details on specific game mechanics, see: Mechanics
Weekly Cycles
Every weekly cycle in MoG begins and ends on Thursday at 4:00 PM UTC. Whenever you see "end of week" or "weekly reset" anywhere in MoG, it refers to this time.
At the weekly reset, the following are finalized:
Weekly Prize Pool — VALOR payouts are distributed based on your Treasure share, and the pool resets for the new week
Marbles — your weekly Marble count resets, with the 1,000 cap available again for the new cycle
Active & paused Arcade mode runs — any Arcade mode run still in progress is automatically finalized at the reset
Plan your runs around the cycle: anything not locked in before Thursday 4:00 PM UTC is settled automatically when the week turns over.
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