Why We're Building This
We miss when MMOs felt like places you could get lost in. We're building Alerith to bring back that feeling of wandering into a new zone at 2 AM and being genuinely unsure if you're ready for what's there.
Spending an afternoon woodcutting or chatting with Guss by the river, then losing your gear in a dungeon because you got cocky. NPCs have lives of their own and the world doesn't revolve around you. We're working towards a public test soon, and the community is already helping shape the game.
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